Darvi Hammersong

Mountain Dwarf Bard 5 (8000 / 14000 xp)
Str
8
-1
Dex
14
+2
Con
16
+3
Int
10
+0
Wis
8
-1
Cha
18
+4
Proficiency Bonus: +3
Saving Throw: Dex, Cha
Skill: Arcana, Deception, History, Intimidation, Investigation, Performance, Persuasion, Religion
Tool: Smith's tools, Musical instrument (fiddle, harp, lute, drums)
Language: Common, Dwarvish, Elvish
Weapon: simple, battleaxe, warhammer, hand crossbow, longsword, rapier, shortsword
Armor: light, medium
Max HP: 43
Hit Dice
d8
Death Saves
Current HP
Temp HP
Standard Equipment

RapierScale mail

AC
16
Move
25
  • Disadvantage on Dexterity (Stealth)
Actions
Rapier. Melee Weapon Attack: +5 to hit. Hit: 1d8 + 2 piercing damage.
Dwarven Resilience

You have resistance to poison damage, and advantage on saving throws against poison.

Expertise

Double proficiency bonus on ability checks using your Performance or Persuasion proficiencies.

Jack of All Trades

Add +1 to any ability check you make that doesn't include your proficiency bonus.

Stonecunning

Add double your proficiency bonus to Intelligence (History) checks related to the origin of stonework.

Bardic Inspiration (d8)

Bonus Action. Choose one creature other than yourself within 60 ft. who can hear you. That creature gains one Bardic Inspiration die, a d8.

Once within the next 10 minutes, the creature can roll the die an add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the check to decide whether to use the Bardic Inspiration die. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.

Cutting Words

Reaction. When a creature that you can see within 60 ft. makes an attack roll, an ability check, or a damage roll, you can use your reaction to expend one of your uses of Bardic Inspiration, rolling a Bardic Inspiration die and subtracting the number rolled from the creature's roll. You can choose to use this feature after the creature makes its roll. The creature is immune if it can't hear you or if it's immune to being charmed.

Darkvision

You can see in dim light as though it were normal light, and darkness as though it were dim light, up to 60 ft. away.

Bard Spellcasting
Spellcasting Ability:
Cha
Spell Attack Modifier:
+7
Saving Throw DC:
15
Spell Slots
1st
2nd
3rd
Concentration
Ritual Casting

You can cast any bard spell you know as a ritual if it has the ritual tag.

Song of Rest

During a short rest, perform soothing music or oration. If you or any friendly creatures who hear your performance regain hit points at the end of the short rest, each of those creatures regains an extra 1d6 hit points.

Inventory
Rapier
Scale mail
Untarnished brass ring
Fiddle
Lute
Smith's tools
Backpack
Bedroll
Mess kit
Tinderbox
Torch (10)
Rations (10)
Waterskin
Rope (50 ft.)
Traveler's clothes
Fine clothes
Ink pen
Ink (1 vial)
Paper (50 sheets)
Mallorn harp
pp
gp
42
sp
56
cp
38
Attunement
1. Mallorn harp
2.
3.
Spell Actions
Mage Hand
cantrip
Minor Illusion
cantrip
Vicious Mockery
cantrip
Bane
1st
conc.
Dissonant Whispers
1st
Tasha’s Hideous Laughter
1st
conc.
Detect Thoughts
2nd
conc.
Invisibility
2nd
conc.
Lesser Restoration
2nd
Phantasmal Force
2nd
conc.
Bonus Actions
Healing Word
1st