Tarhun

Dragonborn Cleric 5 (8000 / 14000 xp)
Str
16
+3
Dex
12
+1
Con
14
+2
Int
10
+0
Wis
16
+3
Cha
9
-1
Proficiency Bonus: +3
Saving Throw: Wis, Cha
Skill: History, Insight, Persuasion, Religion
Tool: Carpenter's tools, Smith's tools
Language: Common, draconic, dwarvish
Weapon: simple
Armor: all armor, shields
Max HP: 38
Hit Dice
d8
Death Saves
Current HP
Temp HP
Standard Equipment

Spear +1ShieldChain mail

AC
18
Move
30
  • Disadvantage on Dexterity (Stealth)
Actions
Spear +1. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft. Hit: 1d6 + 4 piercing damage.
Blessing of the Forge

At the end of a long rest, you can touch one nonmagical suit of armor or weapon. Until the end of your next long rest or until you die, the object becomes magical, granting a +1 bonus to AC if it's armor or a +1 bonus to attack and damage rolls if it's a weapon.

Damage Resistance

You have resistance to acid damage.

Breath Weapon

Action. You exhale destructive energy in a 5 by 30 ft. line. Each creature in the area must make a DC 13 Dexterity saving throw. A creature takes 2d6 acid damage on a failed save, and half as much on a successful save.

Channel Divinity
Turn UndeadAction

Requires holy symbol and verbal prayer. Each visible undead in 30 ft. must succeed on a Wisdom save or be turned for 1 minute or until it takes damage. An undead that fails its save is instantly destroyed instead if its CR is ½ or lower.

A turned creature can’t take reactions and can only Dash or try to escape from an effect that prevents it from moving. It must try to move as far away as possible and can’t willingly move within 30 ft. If it has nowhere to go, it may Dodge.

Artisan's BlessingRitual

You conduct an hour-long ritual to craft a nonmagical item that must include some metal: a simple or martial weapon, a suit of armor, ten pieces of ammunition, a set of tools, or another metal object. The ritual can create a duplicate of a nonmagical item that contains metal if you possess the original during the ritual.

The thing you create can be worth no more than 100 gp. As part of the ritual, you must lay out metal with a value equal to the creation. The metal irretrievably coalesces and transforms into the creation at the ritual's end. The creation appears in an unoccupied space of your choice on a surface within 5 ft.

Cleric Spellcasting
Spellcasting Ability:
Wis
Spell Attack Modifier:
+6
Saving Throw DC:
14
Spell Slots
1st
2nd
3rd
Concentration
Preparation

You always have identify, searing smite, heat metal, magic weapon, elemental weapon, and protection from energy prepared. After a long rest, you can prepare any 8 spells from the cleric spell list.

Ritual Casting

You can cast a prepared cleric spell with the ritual tag as a ritual.

Spell Actions
Guidance
cantrip
conc.
Light
cantrip
Sacred Flame
cantrip
Bane
1st
conc.
Bless
1st
conc.
Command
1st
Create or Destroy Water
1st
Cure Wounds
1st
Detect Evil and Good
1st
conc.
Detect Magic
1st
conc., ritual
Detect Poison and Disease
1st
conc.
Guiding Bolt
1st
Inflict Wounds
1st
Protection from Evil and Good
1st
conc.
Purify Food and Drink
1st
ritual
Aid
2nd
Blindness/deafness
2nd
Calm Emotions
2nd
conc.
Continual Flame
2nd
Enhance Ability
2nd
conc.
Find Traps
2nd
Gentle Repose
2nd
ritual
Heat Metal
2nd
conc.
Hold Person
2nd
conc.
Lesser Restoration
2nd
Locate Object
2nd
conc.
Protection from Poison
2nd
Silence
2nd
conc., ritual
Warding Bond
2nd
Zone of Truth
2nd
Beacon of Hope
3rd
conc.
Bestow Curse
3rd
conc.
Create Food and Water
3rd
Daylight
3rd
Dispel Magic
3rd
Elemental Weapon
3rd
conc.
Feign Death
3rd
ritual
Life Transference
3rd
Meld Into Stone
3rd
ritual
Protection from Energy
3rd
conc.
Remove Curse
3rd
Revivify
3rd
Sending
3rd
Speak With Dead
3rd
Spirit Guardians
3rd
conc.
Tongues
3rd
Water Walk
3rd
ritual
Bonus Actions
Healing Word
1st
Sanctuary
1st
Searing Smite
1st
conc.
Shield of Faith
1st
conc.
Magic Weapon
2nd
conc.
Spiritual Weapon
2nd
Mass Healing Word
3rd
Non-Combat Spells
Mending
cantrip
Ceremony
1st
ritual
Identify
1st
ritual
Augury
2nd
ritual
Prayer of Healing
2nd
Animate Dead
3rd
Clairvoyance
3rd
conc.
Glyph of Warding
3rd
Magic Circle
3rd
Inventory
Spear
Shield
Chain mail
Holy emblem
Backpack
Carpenter's tools
Smith's tools
Traveler's clothes
Crowbar
Hammer
Piton (10)
Rations (10)
Waterskin
Torch (10)
Tinderbox
Hemp rope (50 ft.)
Rod of Fire Absorption (3)
Dagger (2)
Mystery key
pp
gp
236
sp
81
cp
36
Attunement
1.
2.
3.