白浅 / Baiqian

Protector Aasimar Cleric 4 (6013 / 6500 xp)
Str
13
+1
Dex
8
-1
Con
14
+2
Int
10
+0
Wis
18
+4
Cha
14
+2
Proficiency Bonus: +2
Saving Throw: Wis, Cha
Skill: Insight, Medicine, Perception, Religion
Tool: Musical instrument (古箏)
Language: Common, Celestial, 雅音
Weapon: simple
Armor: all armor, shields
Max HP: 31
Hit Dice
d8
Death Saves
Current HP
Temp HP
Melee Equipment

MaceShieldChain mail +1

AC
19
Move
30
  • Disadvantage on Dexterity (Stealth)
Actions
Mace. Melee Weapon Attack: +3 to hit. Hit: 1d6 + 1 bludgeoning damage.
Darkvision

You can see in dim light as though it were normal light, and darkness as though it were dim light, up to 60 ft. away.

Celestial Radiance

You have resistance to radiant and necrotic damage.

Healing Hands

Action. Touch a creature to heal it for 6 hp.

Radiant Soul

Action. Unleash the divine energy within yourself, causing your eyes to glimmer and two angel wings made of light to sprout from your back. This effect lasts for 1 minute or until you end it as a bonus action.

While transformed, you have a flying speed of 30 feet, and once on each of your turns, you can deal 4 extra radiant damage to one target when you deal damage to it with a spell or an attack.

Channel Divinity
Turn UndeadAction

Requires holy symbol and verbal prayer. Each visible undead in 30 ft. must succeed on a Wisdom save or be turned for 1 minute or until it takes damage.

A turned creature can’t take reactions and can only Dash or try to escape from an effect that prevents it from moving. It must try to move as far away as possible and can’t willingly move within 30 ft. If it has nowhere to go, it may Dodge.

Preserve LifeAction

Present your holy symbol and restore 20 hit points. Choose any creatures within 30 feet and divide those hit points among them. This feature can restore a creature to no more than half of its hit point maximum. You can't use this feature on undead or constructs.

Cleric Spellcasting
Spellcasting Ability:
Wis
Spell Attack Modifier:
+6
Saving Throw DC:
14
Spell Slots
1st
2nd
Concentration
Preparation

You always have bless, cure wounds, lesser restoration, and spiritual weapon prepared. After a long rest, you can prepare any 8 spells from the cleric spell list.

Ritual Casting

You can cast a prepared cleric spell with the ritual tag as a ritual.

Disciple of Life

Whenever you heal a creature with a spell, they regain additional hit points equal to 2 + the spell's level.

Inventory
Chain mail +1
Holy symbol
Hemp rope (50 ft.)
Waterproof sack (10)
Mace
Tinderbox
Torch (10)
Necklace of the sea (3 charges)
Shield
Bedroll
Mess kit
Ancestor amulet
Feather token
Potion of healing
Backpack
Waterskin
Rations (10)
Scroll of protection from poison
Potion of cold resistance
pp
gp
897
sp
218
cp
396
Attunement
1.
2.
3.
Spell Actions
Guidance
cantrip
conc.
Light
cantrip
Sacred Flame
cantrip
Thaumaturgy
cantrip
Word of Radiance
cantrip
Bane
1st
conc.
Bless
1st
conc.
Command
1st
Create or Destroy Water
1st
Cure Wounds
1st
Detect Evil and Good
1st
conc.
Detect Magic
1st
conc., ritual
Detect Poison and Disease
1st
conc.
Guiding Bolt
1st
Inflict Wounds
1st
Protection from Evil and Good
1st
conc.
Purify Food and Drink
1st
ritual
Aid
2nd
Blindness/deafness
2nd
Calm Emotions
2nd
conc.
Continual Flame
2nd
Enhance Ability
2nd
conc.
Find Traps
2nd
Gentle Repose
2nd
ritual
Hold Person
2nd
conc.
Lesser Restoration
2nd
Locate Object
2nd
conc.
Protection from Poison
2nd
Silence
2nd
conc., ritual
Warding Bond
2nd
Zone of Truth
2nd
Bonus Actions
Healing Word
1st
Sanctuary
1st
Shield of Faith
1st
conc.
Spiritual Weapon
2nd
Non-Combat Spells
Ceremony
1st
ritual
Augury
2nd
ritual
Prayer of Healing
2nd
Background: Far Traveler

You are from the distant land of 中原. Your homeland is so remote that most residents of Skarvost have never heard of it, and those that have know merely the name and perhaps a few outrageous stories. You have come to the northwest marches area for your own reasons, which you might or might not choose to share.

In 中原, you were a child of a noble family, and were marked as special from birth by your angelic heritage. Raised to be a leader, you have temporarily deferred the expectations of your family to come to Skarvost as an adventurer. But you know that one day, you will return to fulfill your destiny.

Personality Trait

I begin or end my day with small traditional rituals that are unfamiliar to those around me.

Ideal: Open

I have much to learn from the kindly folk I meet along my way.

Bond

Although I value freedom, I know that one day I must return to my family and play the role that is expected of me.

Flaw

I pretend not to understand the local language in order to avoid interactions I would rather not have.