Kelor Brightaxe

Mountain Dwarf Ranger 3
Str
16
+3
Dex
14
+2
Con
16
+3
Int
9
-1
Wis
13
+1
Cha
8
-1
Proficiency Bonus: +2
Saving Throw: Str, Dex
Skill: Animal handling, Athletics, Perception, Stealth, Survival
Tool: Cartographer's tools, Mason's tools, Land vehicles
Language: Common, Dwarvish, Worg
Weapon: simple, martial
Armor: light, medium, shields
Max HP: 31
Hit Dice
d10
Death Saves
Current HP
Temp HP
Melee Equipment

HandaxeHandaxeScale mail

AC
16
Move
25
  • Disadvantage on Dexterity (Stealth)
Actions
Handaxe. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft. Hit: 1d6 + 3 slashing damage.
Two-Weapon Fighting. When you use the Attack action with your handaxe, you can use a bonus action to attack with your handaxe.
Handaxe. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft. Hit: 1d6 + 3 slashing damage.
Dwarven Resilience

You have resistance to poison damage, and advantage on saving throws against poison.

Ranged Equipment

LongbowScale mail

AC
16
Move
25
  • Disadvantage on Dexterity (Stealth)
Actions
Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft. Hit: 1d8 + 2 piercing damage.
Colossus Slayer

Once per turn when you hit a creature with a weapon attack, you can deal an extra 1d8 damage if it's below its hit point maximum.

Darkvision

You can see in dim light as though it were normal light, and darkness as though it were dim light, up to 60 ft. away.

Natural Explorer

You are particularly familiar with mountain regions. Double your proficiency bonus when you make an Intelligence or Wisdom check related to your favored terrain. While traveling for an hour or more in your favored terrain:

  • Difficult terrain doesn't slow your group's travel.
  • Your group can't become lost except by magical means.
  • You remain alert to danger even when engaged in another activity.
  • If you are traveling alone, you can move stealthily at a normal pace.
  • When you forage, you find twice as much food as normal.
  • When tracking creatures, you learn their exact number and size and how long ago they passed through.
Ranger Spellcasting
Spellcasting Ability:
Wis
Spell Attack Modifier:
+3
Saving Throw DC:
11
Spell Slots
1st
Concentration
Primeval Awareness

Action. Expend one ranger spell slot. For 1 minute per level of the spell slot, you can sense whether any aberrations, celestials, dragons, elementals, fey, fiends, or undead are within 1 mile of you (or within 6 miles if you are in your favored terrain). You don't sense their location or number.

Favored Enemy

Monstrosities.

You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.

Stonecunning

Add double your proficiency bonus to Intelligence (History) checks related to the origin of stonework.

Inventory
Handaxe (2)
Scale mail
Shield
Backpack
Longbow
Quiver
Hemp rope (50 ft.)
Traveler's clothes
Arrow (20)
Cartographer's tools
Mason's tools
Climber's kit
Bedroll
Tinderbox
Mess kit
Waterskin
Rations (10)
Fishing tackle
Whetstone
Healer's kit (10)
pp
gp
90
sp
9
cp
8
Attunement
1.
2.
3.
Spell Actions
Goodberry
1st
Reactions
Absorb Elements
1st
Bonus Actions
Hunter’s Mark
1st
conc.