Quarterstaff
Light crossbow
Reaction. When falling, reduce fall damage by 20.
Reaction. When you are hit by a ranged weapon attack, reduce the damage you take by 1d10 + 8.
If you reduce the damage to 0 and have a free hand, you can catch a missile that is small enough to hold in one hand. If you catch it, you can spend 1 ki point to make a ranged attack with it as part of the same reaction. You make this attack with proficiency, and the missile counts as a monk weapon for the attack.
You have a pool of points that fuel your ki features. You regain all ki points after a short or long rest, as long as you spend at least 30 minutes of the rest meditating.
Immediately after you take the Attack action on your turn, make two unarmed strikes. If a strike hits, you may add one of the following open hand effects:
Until the end of your next turn, any attack roll against you has disadvantage if you can see the attacker, and you have advantage on Dex saving throws. You lose this benefit if you are incapacitated or your speed drops to 0.
You may either Disengage or Dash, and your jump distance is doubled for the turn.
You are from the distant land of 中原. Your homeland is so remote that most residents of Skarvost have never heard of it, and those that have know merely the name and perhaps a few outrageous stories. You have come to the northwest marches area for your own reasons, which you might or might not choose to share.
As a poor orphan, you were raised in a monastery. As a teenager, the monastery was attacked and destroyed. Baiqian led a contingent of soldiers to drive off the attackers, but it was too late; most of the monks were dead, and the monastery burned. She found you dying and healed you, and ever since you have been her devoted protector, guide, and translator.
I have a strong code of honor or sense of propriety that others don't comprehend.
As someone new to these strange lands, I am cautious and respectful in my dealings.
I'm fascinated by the beauty and wonder of this new land.
I consider the adherents of other gods to be deluded innocents at best, or ignorant fools at worst.