左路 / Left Path

Human Monk 4 (6013 / 6500 xp)
Str
12
+1
Dex
18
+4
Con
14
+2
Int
8
-1
Wis
16
+3
Cha
8
-1
Proficiency Bonus: +2
Saving Throw: Str, Dex
Skill: Acrobatics, Athletics, Insight, Perception, Stealth
Tool: Musical instrument (èrhú), Calligrapher's supplies
Language: Common, Celestial, 雅音
Weapon: simple, shortsword
Armor: none
Max HP: 31
Hit Dice
d8
Death Saves
Current HP
Temp HP
Melee Equipment

Quarterstaff

AC
17
Move
40
    Actions
    Quarterstaff. Melee Weapon Attack: +6 to hit. Hit: 1d8 + 4 bludgeoning damage.
    Martial Arts. When you use the Attack action with a monk weapon or unarmed strike, you can make one unarmed strike as a bonus action.
    Unarmed Strike. Melee Weapon Attack: +6 to hit. Hit: 1d4 + 4 bludgeoning damage.
    Ranged Equipment

    Light crossbow

    AC
    17
    Move
    40
      Actions
      Light crossbow. Ranged Weapon Attack: +6 to hit, range 80/320 ft. Hit: 1d8 + 4 piercing damage.
      Athlete
      • Standing up uses only 5 ft. of movement.
      • Climbing doesn't halve speed.
      • Can make a running jump after moving 5 ft. — long jump 12 ft.; high jump 4 ft.
      Slow Fall

      Reaction. When falling, reduce fall damage by 20.

      Deflect Missiles

      Reaction. When you are hit by a ranged weapon attack, reduce the damage you take by 1d10 + 8.

      If you reduce the damage to 0 and have a free hand, you can catch a missile that is small enough to hold in one hand. If you catch it, you can spend 1 ki point to make a ranged attack with it as part of the same reaction. You make this attack with proficiency, and the missile counts as a monk weapon for the attack.

      Ki
      Saving Throw DC:
      13
      Ki Points: 4

      You have a pool of points that fuel your ki features. You regain all ki points after a short or long rest, as long as you spend at least 30 minutes of the rest meditating.

      Flurry of Blows
      Bonus Action ✦ 1 ki point

      Immediately after you take the Attack action on your turn, make two unarmed strikes. If a strike hits, you may add one of the following open hand effects:

      • Target knocked prone unless it makes a Dex save.
      • You push the target up to 15 feet away if it fails a Str save.
      • Target can't take reactions until the end of your next turn.

      Patient Defense
      Bonus Action ✦ 1 ki point

      Until the end of your next turn, any attack roll against you has disadvantage if you can see the attacker, and you have advantage on Dex saving throws. You lose this benefit if you are incapacitated or your speed drops to 0.

      Step of the Wind
      Bonus Action ✦ 1 ki point

      You may either Disengage or Dash, and your jump distance is doubled for the turn.

      Inventory
      Quarterstaff
      èrhú
      Hemp rope (50 ft.)
      Calligrapher's supplies
      Backpack
      Bedroll
      Rations (10)
      Waterskin
      Traveler's clothes
      Mess kit
      Scroll fragments
      Handwraps
      Potion of healing (3)
      Potion of greater healing (2)
      Climber's kit
      Antitoxin
      Mystery key
      Necklace of the sea (3)
      Wendigo antler (1)
      Waterproof sack (3)
      Light crossbow
      Crossbow bolt (19)
      Healer's kit (10)
      pp
      gp
      743
      sp
      2
      cp
      Attunement
      1.
      2.
      3.
      Background: Far Traveler

      You are from the distant land of 中原. Your homeland is so remote that most residents of Skarvost have never heard of it, and those that have know merely the name and perhaps a few outrageous stories. You have come to the northwest marches area for your own reasons, which you might or might not choose to share.

      As a poor orphan, you were raised in a monastery. As a teenager, the monastery was attacked and destroyed. Baiqian led a contingent of soldiers to drive off the attackers, but it was too late; most of the monks were dead, and the monastery burned. She found you dying and healed you, and ever since you have been her devoted protector, guide, and translator.

      Personality Trait

      I have a strong code of honor or sense of propriety that others don't comprehend.

      Ideal: Reserved

      As someone new to these strange lands, I am cautious and respectful in my dealings.

      Bond

      I'm fascinated by the beauty and wonder of this new land.

      Flaw

      I consider the adherents of other gods to be deluded innocents at best, or ignorant fools at worst.