Root

Beasthide Shifter Barbarian 6
Str
18
+4
Dex
14
+2
Con
16
+3
Int
8
-1
Wis
12
+1
Cha
8
-1
Proficiency Bonus: +3
Saving Throw: Str, Con
Skill: Animal handling, Athletics, Intimidation, Perception, Survival
Tool: Land vehicles, Potter's tools
Language: Common, Orc
Weapon: simple, martial
Armor: light, medium, shields
Max HP: 65
Hit Dice
d12
Death Saves
Current HP
Temp HP
Melee Equipment

Longsword +1Shield

AC
17
Move
40
    Actions
    Longsword +1. Melee Weapon Attack: +8 to hit. Hit: 1d8 + 5 slashing damage.
    Ranged Equipment

    JavelinShield

    AC
    17
    Move
    40
      Actions
      Javelin. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 30/120 ft. Hit: 1d6 + 4 piercing damage.
      Rage

      Bonus Action. Enter a rage. While raging, you gain the following benefits if you aren't wearing heavy armor:

      • You have advantage on Strength checks and Strength saving throws.
      • You gain a +2 bonus to damage on melee weapon attacks using Strength.
      • You have resistance to bludgeoning, piercing, and slashing damage.
      You can't cast or concentrate on a spell while raging.

      Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if you end your turn without having attacked a hostile creature or taken damage since your last turn. You can also end your rage on your turn as a bonus action.

      Ancestral Protectors

      Spectral warriors appear when you enter your rage. While raging, the first creature you hit with an attack on your turn has its attacks hindered by the warriors. Until the start of your next turn, that target has disadvantage on attack rolls against targets other than you, and when it hits a creature other than you with an attack, that creature has resistance to the damage dealt. The effect ends early if your rage ends.

      Shifting

      Bonus Action. You assume a more bestial appearance. This transformation lasts for 1 minute, until you die, or until you end it as a bonus action. When you shift, you gain 1d6 + 9 temporary hit points. While shifted, you have a +1 bonus to your Armor Class.

      Extra Attack

      You can attack twice when you take the Attack action on your turn.

      Reckless Attack

      When you make your first attack on your turn, you can decide to attack recklessly. You gain advantage on melee weapon attacks using Strength this turn, but attack rolls against you have advantage until your next turn.

      Spirit Shield

      Reaction. While raging, when another creature you can see within 30 ft. takes damage, you can use your reaction to reduce that damage by 2d6.

      Danger Sense

      You have advantage on Dexterity saving throws against effects you can see, unless you are blinded, deafened, or incapacitated.

      Darkvision

      You can see in dim light as though it were normal light, and darkness as though it were dim light, up to 60 ft. away.

      Inventory
      longsword +1
      shield
      javelin (4)
      backpack
      bedroll
      mess kit
      waterskin
      rations (10)
      hemp rope (50 ft.)
      tinderbox
      torch (10)
      pp
      gp
      sp
      cp
      Attunement
      1.
      2.
      3.
      Background: Folk Hero

      Root was a simple farmer, until his anger triggered his latent shifting powers when he stood up to a tyrant's agents. The people of his home village regard him as their champion, and his destiny calls him to stand against the tyrants and monsters that threaten the common folk everywhere.

      Personality Trait

      When I set my mind to something, I follow through no matter what gets in my way.

      Personality Trait

      I judge people by their actions, not their words.

      Ideal: Freedom

      Tyrants must not be allowed to oppress the people.

      Bond

      I worked the land, I love the land, and I will protect the land.

      Flaw

      The tyrant who rules my land will stop at nothing to see me killed.