Cullet

Fire Genasi Wizard 1 (0 / 300 xp)
Str
8
-1
Dex
14
+2
Con
16
+3
Int
16
+3
Wis
10
+0
Cha
10
+0
Proficiency Bonus: +2
Saving Throw: Int, Wis
Skill: Arcana, Insight, Investigation, Persuasion
Tool: Glassblower's tools
Language: Common, Draconic, Primordial
Weapon: dagger, dart, sling, quarterstaff, light crossbow
Armor: none
Max HP: 9
Hit Dice
d6
Death Saves
Current HP
Temp HP
Standard Equipment

Dagger

AC
12
Move
30
    Actions
    Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft. Hit: 1d4 + 2 slashing damage.
    Darkvision

    You can see in dim light as though it were normal light, and darkness as though it were dim light, up to 60 ft. away.

    Fire Resistance

    You have resistance to fire damage.

    Reach to the Blaze

    You know the produce flame cantrip. Your spellcasting ability for these spells is Constitution (attack modifier +5, DC 13).

    Arcane Recovery

    Once per day, when you finish a short rest, you can recover expended spell slots of 5th level or lower. These spell slots must have a combined level ≤ 1.

    Wizard Spellcasting
    Spellcasting Ability:
    Int
    Spell Attack Modifier:
    +5
    Saving Throw DC:
    13
    Spell Slots
    1st
    Concentration
    Preparation

    After a long rest, you can prepare any 4 spells from your spellbook.

    Ritual Casting

    You can cast a spell from your spellbook as a ritual if it has the ritual tag.

    Spellbook

    You have a spellbook. You may add two wizard spells to it for free whenever you gain a wizard level. If you find a wizard spell in your travels, you can copy it into your spellbook by spending 2 hours and 50 gp worth of materials per spell level. You can only add spells of a level you can cast.

    Inventory
    Spellbook
    Dagger
    Orb
    Glassblower's tools
    Backpack
    Bedroll
    Mess kit
    Waterskin
    Hemp rope (50 ft.)
    Tinderbox
    Torch (10)
    Rations (10)
    Letter of introduction
    Traveler's clothes
    pp
    gp
    15
    sp
    cp
    Attunement
    1.
    2.
    3.
    Spell Actions
    Control Flames
    cantrip
    Create Bonfire
    cantrip
    conc.
    Message
    cantrip
    Produce Flame
    cantrip
    Comprehend Languages
    1st
    ritual
    Detect Magic
    1st
    conc., ritual
    Magic Missile
    1st
    Sleep
    1st
    Reactions
    Shield
    1st
    Non-Combat Spells
    Identify
    1st
    ritual