Grigori

Gray Dwarf Bard 1
Str
14
+2
Dex
12
+1
Con
16
+3
Int
10
+0
Wis
10
+0
Cha
14
+2
Proficiency Bonus: +2
Saving Throw: Dex, Cha
Skill: Acrobatics, Deception, Perception, Performance, Stealth
Tool: Disguise kit, Mason's tools, Musical instrument (bagpipes, drum, horn, shawm)
Language: Common, Undercommon, Dwarvish
Weapon: simple, hand crossbow, longsword, rapier, shortsword, battleaxe, handaxe, light hammer, warhammer
Armor: light
Max HP: 11
Hit Dice
d8
Death Saves
Current HP
Temp HP
Melee Equipment

JavelinStudded leather

AC
13
Move
25
    Actions
    Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft. Hit: 1d6 + 2 piercing damage.
    Dwarven Resilience

    You have resistance to poison damage, and advantage on saving throws against poison.

    Duergar Resilience

    You have advantage on saving throws vs. illusions and against being charmed or paralyzed.

    Stonecunning

    Add double your proficiency bonus to Intelligence (History) checks related to the origin of stonework.

    Bardic Inspiration (d6)

    Bonus Action. Choose one creature other than yourself within 60 ft. who can hear you. That creature gains one Bardic Inspiration die, a d6.

    Once within the next 10 minutes, the creature can roll the die an add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the check to decide whether to use the Bardic Inspiration die. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.

    Bard Spellcasting
    Spellcasting Ability:
    Cha
    Spell Attack Modifier:
    +4
    Saving Throw DC:
    12
    Spell Slots
    1st
    Concentration
    Ritual Casting

    You can cast any bard spell you know as a ritual if it has the ritual tag.

    Inventory
    javelin (3)
    studded leather
    drum
    disguise kit
    common clothes
    backpack
    bedroll
    mess kit
    scroll case (3)
    parchment (40)
    ink pen
    ink
    mason's tools
    miner's pick
    sledge hammer
    hemp rope (50 ft.)
    tankard
    tinderbox
    waterskin
    rations (2)
    pp
    gp
    10
    sp
    cp
    6
    Attunement
    1.
    2.
    3.
    Spell Actions
    Minor Illusion
    cantrip
    Vicious Mockery
    cantrip
    Dissonant Whispers
    1st
    Faerie Fire
    1st
    conc.
    Tasha’s Hideous Laughter
    1st
    conc.
    Bonus Actions
    Healing Word
    1st