Melis Salith

Triton Paladin 1
Str
16
+3
Dex
10
+0
Con
14
+2
Int
8
-1
Wis
10
+0
Cha
16
+3
Proficiency Bonus: +2
Saving Throw: Wis, Cha
Skill: Athletics, Medicine, Persuasion, Survival
Tool: Musical instrument (horn)
Language: Common, Primordial, Elvish
Weapon: simple, martial
Armor: all armor, shields
Max HP: 12
Hit Dice
d10
Death Saves
Current HP
Temp HP
Melee Equipment

LongswordShieldChain mail

AC
18
Move
30
  • Disadvantage on Dexterity (Stealth)
Actions
Longsword. Melee Weapon Attack: +5 to hit. Hit: 1d8 + 3 slashing damage.
Emissary of the Sea

You can communicate simple ideas with beasts that can breathe water. They can understand the meaning of your words, though you have no special ability to understand them.

Ranged Equipment

JavelinShieldChain mail

AC
18
Move
30
  • Disadvantage on Dexterity (Stealth)
Actions
Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft. Hit: 1d6 + 3 piercing damage.
Guardian of the Depths

You have resistance to cold damage, and you ignore any drawbacks caused by a deep, underwater environment.

Divine Sense

Action. Until the end of your next turn, you know the location of any celestial, fiend, or undead creature within 60 ft. that is not behind total cover. You also detect any place or object that has been consecrated or desecrated.

Amphibious

You can breathe air and water, and you have a swimming speed of 30 ft.

Lay on Hands
HP Pool: 5

Action.You touch a creature and draw power from a pool of hit points to heal the creature. Your pool replenishes after a long rest.

You can also expend cure the diseases and neutralize poisons affecting the target by expending 5 hit points per disease or poison.

Control Air and Water

You can cast the following spells once per long rest. Your spellcasting ability is Charisma (attack modifier +5, DC 13).

  • fog cloud
Inventory
Longsword
Shield (holy emblem)
Chain mail
Javelin (5)
Backpack
Bedroll
Tinderbox
Torch (10)
Mess kit
Rations (10)
Waterskin
Hemp rope (50 ft.)
Staff
Fishing net
Shark tooth trophy
Traveler's clothes
pp
gp
10
sp
cp
Attunement
1.
2.
3.
Background: Outlander

Melis grew up in the wild seas, far from civilization. He's witnessed storms more extreme than any land dweller could understand, and enjoyed the solitude of the open ocean. The sea is in his blood.

Personality Trait

I'm driven by a wanderlust that led me away from home.

Personality Trait

I have a lesson for every situation, drawn from observing nature.

Ideal: Change

Life is like the seasons, in constant change, and we must change with it.

Bond

An injury to the unspoiled wilderness of my home is an injury to me.

Flaw

There's no room for caution in a life lived to the fullest.