Quarterstaff
You can see in dim light as though it were normal light, and darkness as though it were dim light, up to 120 ft. away.
You have resistance to acid damage.
Action. You exhale destructive energy in a 5 by 30 ft. line. Each creature in the area must make a DC 12 Dexterity saving throw. A creature takes 2d6 acid damage on a failed save, and half as much on a successful save.
When damage reduces you to 0 hp, you can make a Charisma saving throw (DC 5 + the damage taken). On a success, you instead drop to 1 hp. You can't use this feature when the damage is radiant or from a critical hit. If you fail the saving throw, your use of this feature isn't expended.
Nyscys is an experienced spy. She has spent a lot of time among both criminals and nobility, and she still has contacts in the criminal underworld. She is far closer than most people to the world of murder, theft, and violence that pervades the underbelly of civilization.
I always have a plan for what to do when things go wrong.
I am always calm, no matter the situation. I never raise my voice or let my emotions control me.
I will do whatever it takes to become wealthy.
I'm trying to pay off an old debt to a generous benefactor.
An innocent person is in prison for a crime that I committed. I'm okay with that.