Root

Beasthide Shifter Barbarian 1
Str
16
+3
Dex
14
+2
Con
16
+3
Int
8
-1
Wis
12
+1
Cha
8
-1
Proficiency Bonus: +2
Saving Throw: Str, Con
Skill: Animal handling, Athletics, Intimidation, Perception, Survival
Tool: Land vehicles, Potter's tools
Language: Common, Orc
Weapon: simple, martial
Armor: light, medium, shields
Max HP: 15
Hit Dice
d12
Death Saves
Current HP
Temp HP
Melee Equipment

Maul

AC
15
Move
30
    Actions
    Maul. Melee Weapon Attack: +5 to hit. Hit: 2d6 + 3 bludgeoning damage.
    Ranged Equipment

    Javelin

    AC
    15
    Move
    30
      Actions
      Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft. Hit: 1d6 + 3 piercing damage.
      Rage

      Bonus Action. Enter a rage. While raging, you gain the following benefits if you aren't wearing heavy armor:

      • You have advantage on Strength checks and Strength saving throws.
      • You gain a +2 bonus to damage on melee weapon attacks using Strength.
      • You have resistance to bludgeoning, piercing, and slashing damage.
      You can't cast or concentrate on a spell while raging.

      Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if you end your turn without having attacked a hostile creature or taken damage since your last turn. You can also end your rage on your turn as a bonus action.

      Shifting

      Bonus Action. You assume a more bestial appearance. This transformation lasts for 1 minute, until you die, or until you end it as a bonus action. When you shift, you gain 1d6 + 4 temporary hit points. While shifted, you have a +1 bonus to your Armor Class.

      Darkvision

      You can see in dim light as though it were normal light, and darkness as though it were dim light, up to 60 ft. away.

      Inventory
      Maul
      Javelin (5)
      Backpack
      Bedroll
      Mess kit
      Tinderbox
      Torch (10)
      Rations (10)
      Waterskin
      Hemp rope (50 ft.)
      Potter's tools
      Shovel
      Iron pot
      Common clothes
      pp
      gp
      10
      sp
      cp
      Attunement
      1.
      2.
      3.
      Background: Folk Hero

      Root was a simple farmer, until his anger triggered his latent shifting powers when he stood up to a tyrant's agents. The people of his home village regard him as their champion, and his destiny calls him to stand against the tyrants and monsters that threaten the common folk everywhere.

      Personality Trait

      When I set my mind to something, I follow through no matter what gets in my way.

      Personality Trait

      I judge people by their actions, not their words.

      Ideal: Freedom

      Tyrants must not be allowed to oppress the people.

      Bond

      I worked the land, I love the land, and I will protect the land.

      Flaw

      The tyrant who rules my land will stop at nothing to see me killed.