RapierLeather armor
When you move on your turn, you can double your speed until the end of your turn. Once you use this trait, you can't use it again until you move 0 feet on your turn.
You have a climbing speed of 20 feet. Your claws are natural weapons; your unarmed strikes deal 1d4-1 slashing damage.
Bonus Action. Choose one creature other than yourself within 60 ft. who can hear you. That creature gains one Bardic Inspiration die, a d6.
Once within the next 10 minutes, the creature can roll the die an add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the check to decide whether to use the Bardic Inspiration die. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.
You can see in dim light as though it were normal light, and darkness as though it were dim light, up to 60 ft. away.
You can cast any bard spell you know as a ritual if it has the ritual tag.