Shy Ocula

Tabaxi Bard 1
Str
8
-1
Dex
16
+3
Con
12
+1
Int
12
+1
Wis
10
+0
Cha
16
+3
Proficiency Bonus: +2
Saving Throw: Dex, Cha
Skill: Acrobatics, Deception, Perception, Performance, Persuasion, Sleight of hand, Stealth
Tool: Disguise kit, Musical instrument (dulcimer, pan flute, viol), Thieves' tools
Language: Common, Undercommon
Weapon: simple, hand crossbow, longsword, rapier, shortsword
Armor: light
Max HP: 9
Hit Dice
d8
Death Saves
Current HP
Temp HP
Melee Equipment

RapierLeather armor

AC
14
Move
30
    Actions
    Rapier. Melee Weapon Attack: +5 to hit. Hit: 1d8 + 3 piercing damage.
    Feline Agility

    When you move on your turn, you can double your speed until the end of your turn. Once you use this trait, you can't use it again until you move 0 feet on your turn.

    Cat's Claws

    You have a climbing speed of 20 feet. Your claws are natural weapons; your unarmed strikes deal 1d4-1 slashing damage.

    Bardic Inspiration (d6)

    Bonus Action. Choose one creature other than yourself within 60 ft. who can hear you. That creature gains one Bardic Inspiration die, a d6.

    Once within the next 10 minutes, the creature can roll the die an add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the check to decide whether to use the Bardic Inspiration die. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.

    Darkvision

    You can see in dim light as though it were normal light, and darkness as though it were dim light, up to 60 ft. away.

    Bard Spellcasting
    Spellcasting Ability:
    Cha
    Spell Attack Modifier:
    +5
    Saving Throw DC:
    13
    Spell Slots
    1st
    Concentration
    Ritual Casting

    You can cast any bard spell you know as a ritual if it has the ritual tag.

    Inventory
    Rapier
    Leather armor
    Dulcimer
    Dagger
    Common clothes
    Fine clothes
    Small knife
    Chest
    Scroll case (2)
    Bottle of ink
    Ink pen
    Lamp
    Flask of oil (2)
    Paper (5)
    Vial of perfume
    Sealing wax
    Soap
    pp
    gp
    10
    sp
    cp
    Attunement
    1.
    2.
    3.
    Spell Actions
    Minor Illusion
    cantrip
    Vicious Mockery
    cantrip
    Charm Person
    1st
    Faerie Fire
    1st
    conc.
    Heroism
    1st
    conc.
    Bonus Actions
    Healing Word
    1st