Drkin McKirkin

Mountain Dwarf Paladin 6
Str
18
+4
Dex
12
+1
Con
16
+3
Int
10
+0
Wis
10
+0
Cha
13
+1
Proficiency Bonus: +3
Saving Throw: Wis, Cha
Skill: Athletics, Medicine, Intimidation, Persuasion
Tool: Gaming set (dice), Land vehicles, Brewer's tools
Language: Common, Dwarvish
Weapon: simple, martial
Armor: all armor, shields
Max HP: 58
Hit Dice
d10
Death Saves
Current HP
Temp HP
Melee Equipment

WarhammerShieldChain mail

AC
19
Move
25
  • Disadvantage on Dexterity (Stealth)
Actions
Warhammer. Melee Weapon Attack: +7 to hit. Hit: 1d8 + 4 bludgeoning damage.
Dwarven Resilience

You have resistance to poison damage, and advantage on saving throws against poison.

Ranged Equipment

Light hammerShieldChain mail

AC
19
Move
25
  • Disadvantage on Dexterity (Stealth)
Actions
Light hammer. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft. Hit: 1d4 + 4 bludgeoning damage.
Extra Attack

You can attack twice when you take the Attack action on your turn.

Aura of Protection

While you are conscious, you and any friendly creature within 10 ft. gains a +1 bonus to all saving throws.

Divine Sense

Action. Until the end of your next turn, you know the location of any celestial, fiend, or undead creature within 60 ft. that is not behind total cover. You also detect any place or object that has been consecrated or desecrated.

Channel Divinity
Abjure EnemyAction

Present your holy symbol and speak a prayer of denunciation. Choose a creature that you can see within 60 feet. It must make a Wisdom saving throw unless it is immune to being frightened. Fiends and undead have disadvantage.

On a failed save, the creature is frightened. While frightened, its speed is 0 and it can't benefit from any bonus to speed. On a successful save, the creature's speed is halved. The effect lasts for 1 minute or until the creature takes damage.

Vow of EnmityBonus Action

You utter a vow of enmity against a creature you can see with 10 feet. You gain advantage on attack rolls against the creature for 1 minute or until it drops to 0 hit points or falls unconscious.

Paladin Spellcasting
Spellcasting Ability:
Cha
Spell Attack Modifier:
+4
Saving Throw DC:
12
Spell Slots
1st
2nd
Concentration
Preparation

You always have bane, hunter’s mark, hold person, and misty step prepared. After a long rest, you can prepare any 3 spells from the paladin spell list.

Divine Smite

When you hit a creature with a melee weapon attack, you can expend one spell slot to add 2d8 radiant damage, +1d8 per spell slot level higher than 1st. The damage increases by 1d8 if the target is an undead or a fiend.

Lay on Hands
HP Pool: 30

Action.You touch a creature and draw power from a pool of hit points to heal the creature. Your pool replenishes after a long rest.

You can also expend cure the diseases and neutralize poisons affecting the target by expending 5 hit points per disease or poison.

Divine Health

You are immune to disease.

Fighting Styles
Defense. You gain a +1 bonus to AC while you are wearing armor.
Darkvision

You can see in dim light as though it were normal light, and darkness as though it were dim light, up to 60 ft. away.

Stonecunning

Add double your proficiency bonus to Intelligence (History) checks related to the origin of stonework.

Inventory
Warhammer
Holy Amulet
Hemp rope (50 ft.)
Waterskin
Chain mail
Backpack
Bedroll
Rations (2)
Shield
Common clothes
Thurl's signet ring
Light hammer (2)
pp
gp
504
sp
4
cp
8
Attunement
1.
2.
3.
Spell Actions
Bane
1st
conc.
Bless
1st
conc.
Command
1st
Cure Wounds
1st
Detect Evil and Good
1st
conc.
Detect Magic
1st
conc., ritual
Detect Poison and Disease
1st
conc.
Heroism
1st
conc.
Protection from Evil and Good
1st
conc.
Purify Food and Drink
1st
ritual
Aid
2nd
Hold Person
2nd
conc.
Lesser Restoration
2nd
Locate Object
2nd
conc.
Protection from Poison
2nd
Zone of Truth
2nd
Bonus Actions
Compelled Duel
1st
conc.
Divine Favor
1st
conc.
Hunter’s Mark
1st
conc.
Searing Smite
1st
conc.
Shield of Faith
1st
conc.
Thunderous Smite
1st
conc.
Wrathful Smite
1st
conc.
Branding Smite
2nd
conc.
Magic Weapon
2nd
conc.
Misty Step
2nd
Non-Combat Spells
Ceremony
1st
ritual
Find Steed
2nd