ShortswordStudded leatherShield
You have advantage on saving throws against being frightened.
You can attempt to hide when obscured by a creature at least one size larger than you.
Light crossbowStudded leather
When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
You can move through the space of any creature of a size larger than yours.
You can attack twice when you take the Attack action on your turn.
Bonus Action. Regain 1d10 + 6 hit points.
Take an additional action this turn.
Reaction. When a creature you can see hits you with an attack roll, you can use your reaction to force that creature to reroll. Once you use this ability, you can't use it again until you roll initiative at the start of combat or until you finish a short or long rest.
You have a pool of 4d8 combat superiority dice, which regenerates after a short or long rest.
Parry. When you are damaged by a melee attack, use your reaction to expend a superiority die and reduce the damage by 1d8 + 5.
Precision Attack. When you make a weapon attack, you can expend one superiority die to add it to the attack roll. You can use this maneuver before or after making the attack roll.
Trip Attack. When you hit a creature with a weapon attack, you can expend one superiority die and add it to the damage roll. If the target is Large or smaller, it is knocked prone unless it succeeds on a Strength saving throw.