Erric Underbough

Lightfoot Halfling Fighter 6
Str
12
+1
Dex
20
+5
Con
14
+2
Int
10
+0
Wis
8
-1
Cha
14
+2
Proficiency Bonus: +3
Saving Throw: Str, Con
Skill: Acrobatics, Animal handling, Athletics, Survival
Tool: Land vehicles, Smith's tools
Language: Common, Halfling
Weapon: simple, martial
Armor: all armor, shields
Max HP: 52
Hit Dice
d10
Death Saves
Current HP
Temp HP
Melee Equipment

ShortswordStudded leatherShield

AC
19
Move
30
    Actions
    Shortsword. Melee Weapon Attack: +8 to hit. Hit: 1d6 + 7 piercing damage.
    Brave

    You have advantage on saving throws against being frightened.

    Naturally Stealthy

    You can attempt to hide when obscured by a creature at least one size larger than you.

    Fighting Styles
    Dueling. While wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
    Ranged Equipment

    Light crossbowStudded leather

    AC
    17
    Move
    30
      Actions
      Light crossbow. Ranged Weapon Attack: +8 to hit, range 80/320 ft. Hit: 1d8 + 5 piercing damage.
      Lucky

      When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.

      Halfling Nimbleness

      You can move through the space of any creature of a size larger than yours.

      Extra Attack

      You can attack twice when you take the Attack action on your turn.

      Second Wind

      Bonus Action. Regain 1d10 + 6 hit points.

      Action Surge

      Take an additional action this turn.

      Second Chance

      Reaction. When a creature you can see hits you with an attack roll, you can use your reaction to force that creature to reroll. Once you use this ability, you can't use it again until you roll initiative at the start of combat or until you finish a short or long rest.

      Combat Superiority (d8)
      Saving Throw DC:
      16

      You have a pool of 4d8 combat superiority dice, which regenerates after a short or long rest.

      Parry. When you are damaged by a melee attack, use your reaction to expend a superiority die and reduce the damage by 1d8 + 5.

      Precision Attack. When you make a weapon attack, you can expend one superiority die to add it to the attack roll. You can use this maneuver before or after making the attack roll.

      Trip Attack. When you hit a creature with a weapon attack, you can expend one superiority die and add it to the damage roll. If the target is Large or smaller, it is knocked prone unless it succeeds on a Strength saving throw.

      Inventory
      Shortsword
      Backpack
      Hemp rope (50 ft.)
      Common clothes
      Studded leather armor
      Bedroll
      Waterskin
      Rations (10)
      Light crossbow
      Crossbow bolts (29)
      Tinderbox
      Smith's tools
      Torch (10)
      Mess kit
      Shovel
      Iron pot
      pp
      gp
      562
      sp
      13
      cp
      8
      Attunement
      1.
      2.
      3.