Iris

Human Rogue 6
Str
10
+0
Dex
18
+4
Con
14
+2
Int
14
+2
Wis
10
+0
Cha
10
+0
Proficiency Bonus: +3
Saving Throw: Dex, Int
Skill: Acrobatics, Arcana, History, Investigation, Sleight of hand, Stealth, Perception
Tool: Thieves' tools
Language: Common, Thieves' cant, Draconic, Primordial
Weapon: all simple, longsword, hand crossbow, rapier, shortsword
Armor: light
Max HP: 45
Hit Dice
d8
Death Saves
Current HP
Temp HP
Melee Equipment

RapierStudded leather

AC
16
Move
30
    Actions
    Rapier. Melee Weapon Attack: +7 to hit. Hit: 1d8 + 4 piercing damage.
    Expertise

    Double proficiency bonus on ability checks using your Investigation, Perception, Stealth, or Thieves' tools proficiencies.

    Cunning Action

    You can Dash, Disengage, or Hide as a bonus action.

    Uncanny Dodge

    Reaction. When an attacker you can see hits you with an attack, you can use your reaction to halve the attack's damage against you.

    Ranged Equipment

    Light crossbowStudded leather

    AC
    16
    Move
    30
      Actions
      Light crossbow. Ranged Weapon Attack: +7 to hit, range 80/320 ft. Hit: 1d8 + 4 piercing damage.
      Sneak Attack +3d6

      Once per turn, deal 3d6 bonus damage when you attack with a finesse or ranged weapon, if any of the following is true:

      • You have advantage on the attack roll.
      • Another enemy of the target is within 5 feet of it and is not incapacitated, and you do not have disadvantage on the attack roll.
      Magic Initiate

      You know two cantrips, green-flame blade and control flames, and one spell, shield, which you can cast at 1st level. Once you cast shield, you must complete a long rest before you can cast it again. Intelligence is your spellcasting ability for these spells.

      Arcane Trickster Spellcasting
      Spellcasting Ability:
      Int
      Spell Attack Modifier:
      +5
      Saving Throw DC:
      13
      Spell Slots
      1st
      Concentration
      Mage Hand Legerdemain

      When you cast mage hand, the hand is invisible, and you can perform additional tasks with it:

      • Stow one object in a container worn or carried by another creature.
      • Retrieve an object in a container worn or carried by another creature.
      • Use thieves' tools to pick locks and disarm traps at range.
      Spell Actions
      Control Flames
      cantrip
      Green-flame Blade
      cantrip
      Mage Hand
      cantrip
      Message
      cantrip
      Prestidigitation
      cantrip
      Disguise Self
      1st
      Fog Cloud
      1st
      conc.
      Sleep
      1st
      Tasha’s Hideous Laughter
      1st
      conc.
      Inventory
      Rapier
      Thieves' tools
      Rations (2)
      Crossbow bolts (33)
      Waterskin
      Studded leather
      Common clothes
      Backpack
      Light crossbow
      Hemp rope (50 ft.)
      Arcane orb
      Torch
      Savra's signet ring
      Scroll of flame arrows
      pp
      gp
      458
      sp
      12
      cp
      8
      Attunement
      1.
      2.
      3.