DaggerShieldChain shirt
Light crossbowChain shirt
Requires holy symbol and verbal prayer. Each visible undead in 30 ft. must succeed on a Wisdom save or be turned for 1 minute or until it takes damage. An undead that fails its save is instantly destroyed instead if its CR is ½ or lower.
A turned creature can’t take reactions and can only Dash or try to escape from an effect that prevents it from moving. It must try to move as far away as possible and can’t willingly move within 30 ft. If it has nowhere to go, it may Dodge.
Create a perfect illusion of yourself that lasts for 1 minute, in an unoccupied space you can see within 30 ft. As a bonus action, you can move the illusion up to 30 ft. to a space you can see, but it must remain within 120 ft. of you.
You can cast spells as if you were in the illusion's space, but you must use your own senses. When both you and your illusion are within 5 ft. of a creature that can see the illusion, you have advantage on attack rolls against that creature.
You become invisible until the end of your next turn. You become visible if you attack or cast a spell.
Reaction. When a creature you can see hits you with an attack roll, you can use your reaction to force that creature to reroll. Once you use this ability, you can't use it again until you roll initiative at the start of combat or until you finish a short or long rest.
You always have charm person, disguise self, mirror image, pass without trace, blink, and dispel magic prepared. After a long rest, you can prepare any 10 spells from the cleric spell list.
You can cast a prepared cleric spell with the ritual tag as a ritual.
Action. Touch a willing creature other than yourself. The target has advantage on Dexterity (Stealth) checks for 1 hour or until you use this power again.