Eutelo de Maniz

Human Cleric 9 (60785 / 64000 xp)
Str
10
+0
Dex
16
+3
Con
13
+1
Int
8
-1
Wis
20
+5
Cha
12
+1
Proficiency Bonus: +4
Saving Throw: Dex, Wis, Cha
Skill: History, Insight, Persuasion, Religion, Stealth
Tool: Gaming set (cards)
Language: Common, halfling, giant
Weapon: simple
Armor: light, medium, shields
Max HP: 57
Hit Dice
d8
Death Saves
Current HP
Temp HP
Melee Equipment

Dagger +1ShieldStudded leather +1

AC
18
Move
30
    Actions
    Dagger +1. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft. Hit: 1d4 + 4 piercing damage.
    Ranged Equipment

    Light crossbowStudded leather +1

    AC
    16
    Move
    30
      Actions
      Light crossbow. Ranged Weapon Attack: +7 to hit, range 80/320 ft. Hit: 1d8 + 3 piercing damage.
      Divine Strike

      Once on each of your turns when you hit a creature with a weapon attack, you can cause that attack to deal an extra 1d8 poison damage.

      Channel Divinity
      Turn UndeadAction

      Requires holy symbol and verbal prayer. Each visible undead in 30 ft. must succeed on a Wisdom save or be turned for 1 minute or until it takes damage. An undead that fails its save is instantly destroyed instead if its CR is 1 or lower.

      A turned creature can’t take reactions and can only Dash or try to escape from an effect that prevents it from moving. It must try to move as far away as possible and can’t willingly move within 30 ft. If it has nowhere to go, it may Dodge.

      Invoke DuplicityAction

      Create a perfect illusion of yourself that lasts for 1 minute, in an unoccupied space you can see within 30 ft. As a bonus action, you can move the illusion up to 30 ft. to a space you can see, but it must remain within 120 ft. of you.

      You can cast spells as if you were in the illusion's space, but you must use your own senses. When both you and your illusion are within 5 ft. of a creature that can see the illusion, you have advantage on attack rolls against that creature.

      Cloak of ShadowsAction

      You become invisible until the end of your next turn. You become visible if you attack or cast a spell.

      Cleric Spellcasting
      Spellcasting Ability:
      Wis
      Spell Attack Modifier:
      +9
      Saving Throw DC:
      17
      Spell Slots
      1st
      2nd
      3rd
      4th
      5th
      Concentration
      Preparation

      You always have charm person, disguise self, mirror image, pass without trace, blink, dispel magic, dimension door, polymorph, dominate person, and modify memory prepared. After a long rest, you can prepare any 14 spells from the cleric spell list.

      Ritual Casting

      You can cast a prepared cleric spell with the ritual tag as a ritual.

      Blessing of the Trickster

      Action. Touch a willing creature other than yourself. The target has advantage on Dexterity (Stealth) checks for 1 hour or until you use this power again.

      Spell Actions
      Guidance
      cantrip
      conc.
      Resistance
      cantrip
      conc.
      Spare the Dying
      cantrip
      Toll the Dead
      cantrip
      Bane
      1st
      conc.
      Bless
      1st
      conc.
      Charm Person
      1st
      Command
      1st
      Create or Destroy Water
      1st
      Cure Wounds
      1st
      Detect Evil and Good
      1st
      conc.
      Detect Magic
      1st
      conc., ritual
      Detect Poison and Disease
      1st
      conc.
      Disguise Self
      1st
      Guiding Bolt
      1st
      Inflict Wounds
      1st
      Protection from Evil and Good
      1st
      conc.
      Purify Food and Drink
      1st
      ritual
      Aid
      2nd
      Blindness/deafness
      2nd
      Calm Emotions
      2nd
      conc.
      Continual Flame
      2nd
      Enhance Ability
      2nd
      conc.
      Find Traps
      2nd
      Gentle Repose
      2nd
      ritual
      Hold Person
      2nd
      conc.
      Lesser Restoration
      2nd
      Locate Object
      2nd
      conc.
      Mirror Image
      2nd
      Pass Without Trace
      2nd
      conc.
      Protection from Poison
      2nd
      Silence
      2nd
      conc., ritual
      Warding Bond
      2nd
      Zone of Truth
      2nd
      Beacon of Hope
      3rd
      conc.
      Bestow Curse
      3rd
      conc.
      Blink
      3rd
      Create Food and Water
      3rd
      Daylight
      3rd
      Dispel Magic
      3rd
      Feign Death
      3rd
      ritual
      Life Transference
      3rd
      Meld Into Stone
      3rd
      ritual
      Protection from Energy
      3rd
      conc.
      Remove Curse
      3rd
      Revivify
      3rd
      Sending
      3rd
      Speak With Dead
      3rd
      Spirit Guardians
      3rd
      conc.
      Tongues
      3rd
      Water Walk
      3rd
      ritual
      Banishment
      4th
      conc.
      Control Water
      4th
      conc.
      Death Ward
      4th
      Dimension Door
      4th
      Divination
      4th
      ritual
      Freedom of Movement
      4th
      Guardian of Faith
      4th
      Locate Creature
      4th
      conc.
      Polymorph
      4th
      conc.
      Stone Shape
      4th
      Contagion
      5th
      Dawn
      5th
      conc.
      Dispel Evil and Good
      5th
      conc.
      Dominate Person
      5th
      conc.
      Flame Strike
      5th
      Greater Restoration
      5th
      Insect Plague
      5th
      conc.
      Mass Cure Wounds
      5th
      Modify Memory
      5th
      conc.
      Bonus Actions
      Healing Word
      1st
      Sanctuary
      1st
      Shield of Faith
      1st
      conc.
      Spiritual Weapon
      2nd
      Mass Healing Word
      3rd
      Holy Weapon
      5th
      conc.
      Non-Combat Spells
      Ceremony
      1st
      ritual
      Augury
      2nd
      ritual
      Prayer of Healing
      2nd
      Animate Dead
      3rd
      Clairvoyance
      3rd
      conc.
      Glyph of Warding
      3rd
      Magic Circle
      3rd
      Commune
      5th
      ritual
      Geas
      5th
      Hallow
      5th
      Legend Lore
      5th
      Planar Binding
      5th
      Raise Dead
      5th
      Scrying
      5th
      conc.
      Inventory
      Dagger +1
      Paladin Shield
      Ivory cameo
      Continual flame holy amulet
      Dagger
      Backpack
      Bedroll
      Waterskin
      Studded leather
      Tinderbox
      Candle (10)
      Signet Ring
      Light crossbow
      Crossbow bolt (17)
      Letter of Introduction
      Drylands treatise on magic
      Drylands dictionary
      Fine illustration of disturbing scene
      Kiava songbook
      Hagit Vitkai's scrapbook
      Potion of healing (2)
      Charlatan's dice
      Rod of comprehension
      Bronze bell??
      pp
      gp
      6605
      sp
      24
      cp
      16
      Attunement
      1.
      2.
      3.
      Deck of 17 cards??
      Malik's wizard tag
      Poison (DC 15 ½, 2d6) (2)
      Diamonds (300 gp)
      Augury stones
      Glass eye (100 gp)
      Powdered iron & silver (100 gp)
      Prismatic ore
      Asquith spell foci
      Elven stone obelisk (4)
      Elf ghost jewelry (12)
      Ivory tablet (3)
      Sack
      Wax
      Asquith spellbook