Lokhan

Half-orc Ranger 1 (0 / 300 xp)
Str
16
+3
Dex
14
+2
Con
16
+3
Int
8
-1
Wis
12
+1
Cha
8
-1
Proficiency Bonus: +2
Saving Throw: Str, Dex
Skill: Animal handling, Athletics, Intimidation, Perception, Stealth, Survival
Tool: Musical instrument (drum)
Language: Common, Orc, Giant
Weapon: simple, martial
Armor: light, medium, shields
Max HP: 13
Hit Dice
d10
Death Saves
Current HP
Temp HP
Melee Equipment

LongswordShieldScale mail

AC
18
Move
30
  • Disadvantage on Dexterity (Stealth)
Actions
Longsword. Melee Weapon Attack: +5 to hit. Hit: 1d8 + 3 slashing damage.
Savage Attacks

When you score a critical hit with a melee weapon attack, roll one of the weapon's damage dice one additional time.

Ranged Equipment

LongbowScale mail

AC
16
Move
30
  • Disadvantage on Dexterity (Stealth)
Actions
Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft. Hit: 1d8 + 2 piercing damage.
Darkvision

You can see in dim light as though it were normal light, and darkness as though it were dim light, up to 60 ft. away.

Relentless Endurance

When you are reduced to 0 hit points but not killed outright, drop to 1 hit point instead.

Natural Explorer

You are particularly familiar with forest regions. Double your proficiency bonus when you make an Intelligence or Wisdom check related to your favored terrain. While traveling for an hour or more in your favored terrain:

  • Difficult terrain doesn't slow your group's travel.
  • Your group can't become lost except by magical means.
  • You remain alert to danger even when engaged in another activity.
  • If you are traveling alone, you can move stealthily at a normal pace.
  • When you forage, you find twice as much food as normal.
  • When tracking creatures, you learn their exact number and size and how long ago they passed through.
Ranger Spellcasting
Spellcasting Ability:
Wis
Spell Attack Modifier:
+3
Saving Throw DC:
11
Spell Slots
Concentration
Favored Enemy

Undead.

You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.

Inventory
Longsword
Scale mail
Shield
Backpack
Longbow
Quiver
Hemp rope (50 ft.)
Traveler's clothes
Arrow (40)
Bedroll
Tinderbox
Mess kit
Waterskin (2)
Rations (2)
Fishing tackle
Flask
Shovel
Tent
Sack (2)
pp
gp
53
sp
3
cp
6
Attunement
1.
2.
3.
Background: Outlander

Lokhan grew up in the wild jungles of Chult, far from civilization and the comforts of town and technology. He's witnessed the migration of herds larger than forests, survived weather more extreme than any city-dweller could comprehend, and enjoyed the solitude of being the only thinking creature for miles in any direction. The wilds are in his blood. Even if places where he doesn't know the specific features of the terrtain, he knows the ways of the wild.

Personality Traits
  • I once ran twenty-five miles without stopping to warn my clan of an approaching undead horde. I'd do it again if I had to.
  • I place no stock in wealthy or well-mannered folk. Money and manners won't save you from a hungry tyrranosaur.
Alignment: Chaotic Good
Ideal: Change

Life is like the seasons, in constant change, and we must change with it.

Bond

My family and tribe are the most important things in my life, even when they are far from me.

Flaw

Violence is my answer to almost any challenge.