Caladorn

Human Rogue 4
Str
10
+0
Dex
18
+4
Con
13
+1
Int
10
+0
Wis
12
+1
Cha
14
+2
Proficiency Bonus: +2
Saving Throw: Dex, Int
Skill: Athletics, Deception, History, Perception, Persuasion, Sleight of hand, Stealth
Tool: Gaming set (cards), Thieves' tools
Language: Common, Elvish, Undercommon, Illuskan, Thieves' cant
Weapon: all simple, longsword, hand crossbow, rapier, shortsword
Armor: light
Max HP: 27
Hit Dice
d8
Death Saves
Current HP
Temp HP
Melee Equipment

Rapier +1DaggerStudded leather

AC
17
Move
30
    Actions
    Rapier +1. Melee Weapon Attack: +7 to hit. Hit: 1d8 + 5 piercing damage.
    Two-Weapon Fighting. When you use the Attack action with your rapier +1, you can use a bonus action to attack with your dagger.
    Dagger. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft. Hit: 1d4 + 1 slashing damage.
    Dual Wielder
    • +1 AC when dual wielding.
    • Can dual wield non-light weapons.
    • Can draw or stow two weapons at a time.
    Ranged Equipment

    Light crossbowStudded leather

    AC
    16
    Move
    30
      Actions
      Light crossbow. Ranged Weapon Attack: +6 to hit, range 80/320 ft. Hit: 1d8 + 4 piercing damage.
      Expertise

      Double proficiency bonus on ability checks using your Athletics or Perception proficiencies.

      Fancy Footwork

      If you make a melee weapon attack during your turn, the target can't make opportunity attacks against you for the rest of your turn.

      Sneak Attack +2d6

      Once per turn, deal 2d6 bonus damage when you attack with a finesse or ranged weapon, if any of the following is true:

      • You have advantage on the attack roll.
      • Another enemy of the target is within 5 feet of it and is not incapacitated, and you do not have disadvantage on the attack roll.
      • You are within 5 feet of the target, not other creatures are within 5 feet of you, and you don't have disadvantage on the attack roll.
      Rackish Audacity

      Add your Charisma modifier to initiative rolls.

      Cunning Action

      You can Dash, Disengage, or Hide as a bonus action.

      Inventory
      Fine clothes
      Hooded lantern
      Ball bearings (1 bag)
      Rapier +1
      Signet ring
      Flask of oil (2)
      Bell
      Dagger (2)
      Scroll of pedigree
      Candle (5)
      String (10 ft.)
      Thieves' tools
      Rations (5)
      Crossbow bolts (20)
      Waterskin
      Skin of fine wine
      Studded leather
      Common clothes
      Backpack
      Crowbar
      Tinderbox
      Hammer
      Light crossbow
      Hemp rope (50 ft.)
      pp
      gp
      437
      sp
      1
      cp
      3
      Attunement
      1.
      2.
      3.
      Paper bird (3)