Rapier +1DaggerStudded leather
Light crossbowStudded leather
Double proficiency bonus on ability checks using your Athletics or Perception proficiencies.
If you make a melee weapon attack during your turn, the target can't make opportunity attacks against you for the rest of your turn.
Once per turn, deal 2d6 bonus damage when you attack with a finesse or ranged weapon, if any of the following is true:
Add your Charisma modifier to initiative rolls.
You can Dash, Disengage, or Hide as a bonus action.